Video project

For my video project I went though a lot of different ideas before doing the one I did.

list of ideas
Opening to a movie
end of the world
fight scene
real life board game (a chess game with real people)
Break into something

After a lot of thought I decided to do a short film, and picked a break in. I made a list of possible places, who was going to be in, what was needed etc. As I was putting together ideas I thought of the idea to change it to a break in assassination just so I could make it a little bit more interesting. After thinking of the sounds and music my idea once again changed to my idea I have done, a rescue mission horror style.

I then wasn’t sure how I wanted to do the shots, a first person p.o.v or not. In the end I did both points of view (first person and 3rd person) so that way I had my clips to pick from. I didn’t plan a script or give much thought about the camera shots because my idea kept changing, when I did finally stick to the idea I knew I needed to be in a forested place or at least somewhere horror like and I knew what I wanted to happen. Another reason why I didn’t really plan anything is because I used the idea more as guild lines to the basic outcome of the idea. I found this way easier and more fun since I then felt I had more freedom to change it up. When I got the different shots together and put them in the computer to edit they disappeared so I had to re-film everything again. Although it was a pain to film everything again I did feel more organised when doing it, I also felt I got better clips to use. Since I had to redo the clips again I didn’t have as much time to to play around with what I had, this included what to do with the ending since I need something that looked abandoned. The idea was going to green screen since I couldn’t get into a abandoned place and go from there but because of the filming needing to be redone when it did I didn’t really have time to sort it out.

When it came to the ending, that was the only part I wasn’t sure how to do. I couldn’t decided between having it end fading to black as you hear noises or have it end after the credits where it somehow implies the person has been saved. The ending I did kind of leans towards the first idea but I thought that it would be better and be more effective if it ended before the person enters the abandoned place.

Some things that inspired me were looking into abandoned places, horror music/games and scary stuff in general.
This was made in premiere, while the credits where done in After Effects.

The credits are a bit hard to read, I made them the colour and half rubbed out to fit in with the horror style stuff.
Music/sound – Project zero 2/4, Soundbible
Camera – Rachel Ward, My Mother
Places – North featherstone cemetery, Clumber Park, Yorkshire sculptor Park



With lightwave it has been interesting. I haven’t used the software before so it was enjoyable to learn and get used to. The jack in box model was the one I had most trouble with mainly because unlike the others I was making the model instead of moving them around. While doing all of these I came across some problems. The first was with mokujin, I’m not sure what the problem was but once it was on the mac computer it worked. The other I had trouble with once the bounce, this was sorted out by simply moving the character. How I moved the objects was with the up down, rotate options on the side of the program. The bottom bar when moved is how you animate. You move it across then make your object move how you want it.


Character appeal

 We where asked to create a character, before I got the sheet I was told by a classmate so i did a couple of drawings and faces. When i had gotten what we were going to to I picked the word clank out of clank weaver and Mort. After some research i started on my character.

For my character I have been given an antagonist for a teen/adult audience. The changes I would make for my character to fit this role would be to change the eyes. I wouldn’t have them as they are but would change it so she would have one eye in the middle. It would also have a faint red glow. I would also give the character a look like she is rusting to make it look like she has been not working for a very long time. This is so it makes you wonder why she was locked away to be never used again only to find out if you activate her for something reason. If she was given a voice then I would have it old static and barely audible, this is to add to the danger and scare factor. I’d keep her child like look because it would create the illusion that she wouldn’t be the bad guy until it was too late. If the character her on the hero side then I would take away the rust and voice type. Id change the stay to make her look more grown up.

(The research)

clank From Ratchet & Clank
Sound of something metal (tool) falling
A metallic sound, sharp and hard but not resonant: the clank of chains.
intr.v.clanked, clank•ing, clanks
To make a sharp, hard, metallic sound.
Sounds metal being

• A person who engages in weaving fabric
• Ploceidae, the bird family, Crevice weaver spider family, Orb-weaver spider family, Weever (or weever-fish)
Weaver, Alabama, USA, Weaver, Arizona, USA, Weaver, Minnesota, USA, Weaver, New Brunswick, Canada, Weaver, West Virginia, USA, Weavers’ Way, a long footpath, or trail, in Norfolk, England, River Weaver in England, Weaver Hills in Staffordshire, England, Weaver’s Mill Covered Bridge in Pennsylvania, USA, Weavers, New South Wales, Australia, Weaver building, Swansea, Weaver Settlement, Nova Scotia

• Weaver (surname), Weaver stance, a two-handed stance for use when firing handguns, The Weavers, a folk music group formed in 1947 by Ronnie Gilbert, Lee Hays, Fred Hellerman and Pete Seeger, The Weavers (1905 film), a silent, black and white documentary film made in 1905 by the Balkan film pioneers the Manaki brothers, The Weavers, English title of Die Weber, a play by Gerhart Hauptmann, Weaver, an abandoned ghost town in the 2002 film, Disappearance (film), Weaver (Stephen Baxter), the fourth novel in Baxter’s Time’s, Weaver, a style of mount used to attach a scope to a firearm or crossbow “see weaver rail mount”

The note sounded on a hunting horn to announce the death of a deer.
[Middle English, death, from Old French, from Latin mors, mort-; see mer- in Indo-European roots.]
A great number or quantity.
[Perhaps from mortal.]
(Hunting) a call blown on a hunting horn to signify the death of the animal hunted
a great deal; a great many
[possibly a shortened form of mortal used as an intensifier]
a note played on a hunting horn signifying that the animal hunted has been killed.
Obs. death.